Change: Whitewater simulation mesh objects (whitewater_foam, whitewater_bubble.Change: Surface mesh generation can now be disabled in the Domain > Surface panel.Useful for updating the stats if running a command line bake. Added: A Refresh Stats operator to the Domain > Stats panel.After baking, the proximity attribute can be accessed in a material or in Geometry Nodes with the names flip_foam_proximity, flip_bubble_proximity, and flip_spray_proximity.These attribute values represent the number of foam, bubble, or spray whitewater particles that are near a point on the surface and can be used in a material to shade parts of the surface that are near whitewater particles.Added: Feature to generate a Whitewater Proximity attributes for the fluid surface ( Documentation).After baking, the lifetime remaining values can be accessed in a material or in Geometry Nodes with the name flip_lifetime.Each Inflow/Fluid object can be set to assign a starting lifetime to the generated fluid. The Lifetime attribute allows the fluid to start with a lifetime value that counts down in seconds and once the lifetime reaches 0, the fluid is removed from the simulation.Added: Feature to generate a Lifetime attribute for the fluid surface ( Documentation).Built-in attributes for particle ID, and whether particles are a surface, boundary, or interior particles. ![]()
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